zoo-or-oof //wiki
INVESTIGATION · FULL GAME GUIDE · APRIL 2026

ZOO or OOF — Wiki, Developer Deep Dive & Strategy

5,500+ words · updated · sourced from 15+ public roblox records

Full breakdown of ZOO or OOF including the investigation into who really made it, the studio empire behind the scenes, how the game works, every animal, and strategy for both roles. Data compiled from the Roblox game page, Komichoo's profile, JdmKooki's empire, the Dropping a Banger group, community records, Fandom wikis, TVTropes, Rolimon's cached data, and direct play.

// contents
  1. about the game
  2. developer investigation
  3. komichoo profile
  4. the jdmkooki empire
  5. empire map
  6. the ownership transfer
  7. komichoo full portfolio
  8. three brand split
  9. connection to dobig ecosystem
  10. community & discord
  11. how a round plays
  12. animal vs zookeeper
  13. taunt economy
  14. animals list
  15. maps
  16. growth timeline
  17. strategy guide
  18. advanced tips
  19. vs similar games
  20. faq

// about the game

ZOO or OOF is a round-based hide-and-seek party game on Roblox. Every match, most players become animals hiding among NPC wildlife scattered across zoo enclosures while one unlucky player gets picked as the zookeeper — their job is to find and tranquilize every hidden player before the timer runs out. If even one animal survives, the zookeeper loses.

The game leans into slapstick energy. Your animal might be holding perfectly still as a flamingo while the zookeeper walks right past, only to panic and run straight into a wall the second they turn around. It's the kind of party game that generates stories you tell your friends about afterward.

full nameZOO or OOF 🎯
game id139233844569220
launchMay 27, 2025
statusAlpha (active development)
platformPC + Mobile (iOS / Android)
developer (face)Komichoo (iKOMI Studio)
publishing groupDropping a Banger (ID 35916263)
original group ownerJdmKooki (transferred to Komichoo)
visits500 million+ (April 2026)
concurrent~20,000 players
group members690,915+
approval92% (based on Komichoo's profile metric)
genreHide-and-seek / Party / Social deduction
monetizationCosmetics only
private serversAvailable — earnings disabled
// official game description [ This ALPHA build is a work in progress, expect bugs, changes, and updates. ] ZOO or OOF! 🦓 The animals are on the loose… Play as a sneaky animal escaping the zoo, or as the zookeeper trying to catch them! Animals: HIDE! 🔍 Zookeeper: SEEK! 🎯 Outsmart your opponent and win! Will it be a clean escape or a big OOF? 🧸 Don't worry! The weapons are fake, and the animals are just dummies, it's all harmless fun. DISCLAIMER: EARNINGS DISABLED IN PRIVATE SERVERS!

// developer investigation

The short version that every other site publishes: "ZOO or OOF was made by Dropping a Banger." That's where most coverage stops. We went further — digging through profile bios, cached data on Rolimon's, Fandom wikis, TVTropes entries, and group ownership records. What we found is a much more interesting story.

ZOO or OOF is not an indie game by a solo developer. It's a product of one of the largest game-studio networks on Roblox — a network behind more than two billion total visits across multiple hit experiences. The name "Komichoo" is the public face, but the infrastructure behind ZOO or OOF traces directly to a developer named JdmKooki who runs a group of studios including BIGworks Games (3.5 million members) and DoubleAce Games (1.1 million members).

ZOO or OOF was released under a group called Dropping a Banger. As of April 2026, Roblox lists Komichoo as the group's owner with 690,915 members. But Rolimon's — which caches Roblox data — still shows the original owner as JdmKooki with 270,107 members. This is the smoking gun. The group was transferred from JdmKooki to Komichoo, most likely around or before the game's launch on May 27, 2025. ZOO or OOF isn't indie. It launched with a 270K-member audience already built in.

// komichoo · the public face

Komichoo is the Roblox user who currently owns the Dropping a Banger group and serves as the public-facing creator of ZOO or OOF. Their Roblox profile bio reads word-for-word:

// komichoo's bio Game Developper // Owner of iKOMI Studio
🎯 ZOO or OOF // 🏁 Race Clicker // 🎨 Color or Die
usernameKomichoo
user id2712721623
profile urlroblox.com/users/2712721623
self-declared roleGame Developer
self-declared studioiKOMI Studio
listed gamesZOO or OOF, Race Clicker, Color or Die

breaking down the name

"Komichoo" reads as a mashup of "komi" (soft, cute, almost childlike) and "choo" (train sound, cute suffix). The name carries a deliberate family-friendly tone — nothing about it suggests competitive gaming or aggressive branding. It fits a developer who picks warm, approachable aesthetics for their games.

There's a second layer. The word "komi" appears in multiple places tied to this developer:

This tells us something: Komichoo built a personal "Komi" brand first (cute, casual), then separately took over Dropping a Banger for the mass-market hit ZOO or OOF. The two brands run in parallel.

the portfolio claim

Komichoo's bio claims three games — ZOO or OOF, Race Clicker, and Color or Die. This is a big claim. Race Clicker has over 870 million visits. Color or Die has over 1.139 billion visits. Combined, that's two billion+ visits attributed to one developer account.

Here's the catch: public records on Fandom and TVTropes attribute Race Clicker to 48h Games and Color or Die to BIGworks Games (owned by JdmKooki, "Kooki"). So Komichoo isn't claiming solo ownership. They're claiming involvement — developer, co-creator, or collaborator — in a shared ecosystem. And the ecosystem traces back to JdmKooki.

// the jdmkooki empire

JdmKooki (User ID 2401118228) is the name behind the largest tycoon/clicker/horror game network on Roblox outside of DoBig Studios (SpyderSammy's operation). JdmKooki's profile bio reads:

// jdmkooki bio (verbatim) Founder/Owner of Aceworks Studio inc. Creator of Race Clicker, Color or Die, ZOO or OOF and many more!

Read that again. JdmKooki personally claims credit for ZOO or OOF on their profile. Even though the game is currently published under Komichoo's ownership of Dropping a Banger, JdmKooki still calls themselves the creator. Both bios can be true if the arrangement is that JdmKooki founded the studio and the infrastructure, while Komichoo is the lead/face of the specific title.

jdmkooki's full studio list

groupmembersflagship game
BIGworks Games3,541,145Color or Die (1.139B visits)
DoubleAce Games1,136,327Backrooms Race Clicker
Dropping a Banger690,915 (now Komichoo)ZOO or OOF (500M+ visits)
Aceworks Studio35,715Lumber Fighting Simulator, Marbles Race
Ko Co.63,221(Aceworks sub-brand)
2 Days GamesClimb to WIN!

Across these six groups, JdmKooki's network has north of 5.4 million combined members. The flagship games alone account for over two billion cumulative visits. By Roblox standards this is one of the biggest independent studio operations on the platform.

Per the Fandom wiki, JdmKooki is also co-owner of the studios behind Pet Crafting Simulator and High School, extending the network even further. The pattern is consistent: JdmKooki founds or co-owns a studio, builds a flagship game, and brings in lead developers to run individual titles under the umbrella.

// empire map

Visualized, the network looks like this:

JdmKooki (User 2401118228) "Founder/Owner of Aceworks Studio inc." │ ┌──────────────┼──────────────┬────────────────┐ │ │ │ │ BIGworks DoubleAce Dropping a Aceworks Games Games Banger Studio (3.5M) (1.1M) (690K→Komichoo) (35K) │ │ │ │ Color or Die Backrooms RC ZOO or OOF Lumber Fighting (1.139B) (hit) (500M) Marbles Race │ │ related: Race Clicker (870M+, 48h Games) High School + Pet Crafting Simulator (JdmKooki co-owns both)

Every box above is a Roblox group that publishes games. Every flagship game in those groups charts among the most-visited Roblox experiences of its genre. Dropping a Banger — the group publishing ZOO or OOF — sits as one of four primary JdmKooki-connected groups.

// the ownership transfer · what happened

Roblox's live game page lists Dropping a Banger's owner as Komichoo with 690,915 members. Rolimon's, which scrapes and caches Roblox data periodically, still shows the owner as JdmKooki with 270,107 members. When you see two different official records for the same group, you're looking at a transfer in progress or recently completed.

The timeline reconstructs like this:

pre-may 2025

Dropping a Banger exists as one of JdmKooki's many publishing groups. Member count ~270K — established audience but not yet a flagship.

around may 2025

JdmKooki transfers group ownership to Komichoo. This is how Komichoo gets to be "owner" of a group with a large pre-existing audience without having to build one from scratch.

may 27, 2025

ZOO or OOF launches under the newly-transferred group. The 270K existing members get immediate exposure.

may 2025 → apr 2026

Game explodes. Group grows 270K → 690K (+420K new members). Game hits 500M visits. Rolimon's cache never updated after the transfer, which is why their page still shows old data.

This isn't a scandal — group transfers are a legitimate and common way for senior developers to hand off operational control of a title. It's how studios work. But it does mean the "solo indie developer" framing that most coverage of ZOO or OOF uses is factually wrong. The game launched with studio infrastructure, an existing audience, and a known-quantity dev network behind it.

// komichoo's full portfolio

Komichoo's Roblox profile lists more games than just the three in their bio. The full displayed list:

gameapprovalplaying (profile metric)notes
Color or Die 🎨90%3.6KOwned by BIGworks Games / JdmKooki. Komichoo claims involvement.
ZOO or OOF 🎯92%21.9KCurrent flagship. Published via Dropping a Banger.
[🐰 DUELS] Murderers VS Sheriffs88%49.5KAnother hide-and-seek style game.
FEAR the Brainrots86%36Brainrot-themed experience, low traffic.
Clicker Simulator X90%10Low-traffic clicker project.
Komichoo's Place0Default Roblox starter creation. Untouched.

A few things stand out. Komichoo is drawn to hide-and-seek mechanics — ZOO or OOF and DUELS: Murderers VS Sheriffs are both variants of the same genre. The brainrot game "FEAR the Brainrots" is significant because it places Komichoo directly in the SpyderSammy / DoBig Studios cultural territory (we'll get to that). And the clicker simulator plus Color or Die connections show Komichoo is plugged into multiple JdmKooki sub-brands.

// three-brand split

Komichoo operates under three distinct brand names. This isn't accidental — it's deliberate segmentation:

1. iKOMI Studio (claimed)

Listed in Komichoo's Roblox bio. No public Roblox group with this exact name is visible as of April 2026. Likely an internal umbrella brand or a studio identity used for external communications. Covers Komichoo's overall developer identity.

2. Komi Studio (confirmed group)

Roblox group ID 15435399. Only 821 members. Public. Bio reads: "🎨 Welcome to Komi Studio! I am the Creator behind the game 'Color with Komi' ✨ Leave a comment and let me know your thoughts about my game !! 🌸 Thank you for joining 🩵". This is the cozy/casual side — small personal projects like the coloring game.

3. Dropping a Banger (mass-market group)

Roblox group ID 35916263. 690,915 members. Acquired from JdmKooki. Used for ZOO or OOF and future mass-market hits. The "Banger" in the name is music slang — it signals "chart-topping hits" energy, different from the soft Komi brand.

The split is smart marketing. Komichoo can ship family-friendly coloring games under Komi Studio without risking the brand of the 690K-member Dropping a Banger group. And Dropping a Banger can ship bigger, louder games without confusing the Komi Studio audience.

// the dobig ecosystem connection

There's one more layer worth digging into. Race Clicker — one of the games Komichoo lists in their bio — has an official Twitter account (@RaceClicker, 53K followers) run by "48h Games." A pinned tweet from Aug 2022 attributes Race Clicker to "doBIG and SkulIDev" as the original developers.

"doBIG" is the handle of DoBig Studios — the exact same company that owns Steal a Brainrot by SpyderSammy. Steal a Brainrot is the biggest Roblox game of 2025-2026, the only title to pass 25 million concurrent players, with a Bruno Mars concert, a Fortnite Creative license deal, and a film adaptation in development at Story Kitchen.

JdmKooki's empire (which includes ZOO or OOF through the transferred Dropping a Banger group) overlaps with DoBig Studios' empire (which includes Steal a Brainrot) through Race Clicker — a game both networks claim involvement in. These aren't competing silos. They're collaborating developers. When Komichoo ships FEAR the Brainrots as one of their side games, it places them directly in the same cultural and possibly commercial orbit as the biggest Roblox developer of the brainrot era.

None of this diminishes ZOO or OOF. It just means the success of the game isn't a lottery win. It's a professional operation by people who have shipped billion-visit games before, using a transferred audience and known infrastructure.

// community · discord · hashtags

# dropping a banger (roblox group)
690,915 members · public · most active · owned by komichoo

The main hub for ZOO or OOF news. Shouts announce updates, milestones, and occasional codes. A recent group shout: "🚨 The zoo gates are open—chaos unleashed! 🐅🐘🦍 Shoutout to the ZOO or OOF 🎯 crew! Whether you're a sneaky critter 🐾 or sharp zookeeper 🔍, YOU make it wild! #ZOOorOOF #StayZOOper 🐐"

roblox.com/communities/35916263
# official discord server
invite via game description · rotates

Hosts early code drops and strategy discussion. Activity reportedly lower than Roblox group shouts. Current invite always linked in the in-game description.

discord.do/zoo-or-oof
# bigworks games (parent network)
3,541,145 members · jdmkooki

JdmKooki's flagship group. Not ZOO or OOF-specific, but announcements about the broader empire sometimes mention crossover events.

roblox.com/communities/16911200
# komi studio (komichoo's cozy brand)
821 members · komichoo

Small personal side-project group. Mainly Color with Komi. If you're a fan of Komichoo as a developer and want everything they ship, join this too.

rolimons.com/group/15435399
# #ZOOorOOF + #StayZOOper
official hashtags · social

Used in group shouts and by content creators. Search on Twitter/X and TikTok for viral clips, codes revealed in influencer posts, and milestone announcements.

twitter.com/search?q=#ZOOorOOF
# reddit — r/roblox
sort by new · filter "zoo or oof"

Best for strategies, code drops, bug reports. Sort by new for latest.

reddit.com/r/roblox

// how a round plays

Rounds are fast — usually 3 to 5 minutes. Structure:

  1. Lobby phase. Players vote on the map. Highest vote wins.
  2. Role assignment. One player becomes zookeeper. Everyone else is assigned a random animal (unless using a skin from shop).
  3. Grace period. Animals spawn with a few seconds to pick a hiding spot before the zookeeper can move.
  4. Main round. Animals hide, zookeeper patrols with tranq rifle. Tagged animals become spectators.
  5. Round end. Either the timer runs out (animals win) or everyone is tagged (zookeeper wins).
  6. Next round. Back to lobby. New map vote, new roles.
// asymmetric win condition The zookeeper loses if even one animal survives. That single rule drives everything — it makes hiders only need to be better than the worst player, and makes zookeepers hunt thoroughly even when the clock is almost out.

// animal vs zookeeper

animalzookeeper
goalSurvive the timerTranquilize every animal
weaponNoneTranquilizer rifle
main mechanicBlend with NPCsSpot player anomalies
earns cash fromTaunting (risky)Eliminations
win conditionANY animal survivesZERO animals survive
odds per matchMost players (11/12)One random pick
difficultyLow to mediumMedium to high

// taunt economy

In-game currency (coins) unlocks cosmetics. Two earning methods:

taunting (animals)

Animals have a taunt emote that awards coins. The catch: taunting visually highlights your position briefly. Too much taunting gets you tagged. Too little means you earn nothing.

Meta sweet spot: taunt right after the zookeeper walks past your hiding spot. They've already cleared your area and won't backtrack soon. You earn coins safely while they move on.

eliminations (zookeeper)

Every player you tag gives you coins. Winning the round gives a bonus. Losing means partial earnings, so lazy zookeeping costs you.

// private server warning Coin earnings are disabled in private servers. If you're grinding for cosmetics, play public matches only.

// animals list

Confirmed animals as of April 2026:

animalraritynotes
PenguinCommonSmall. Easy to hide in arctic enclosure.
ZebraCommonStripe pattern blends with the herd. Popular starter.
GiraffeCommonTall — easier to spot. Harder mode for hiders.
FlamingoRarePink but crouches low. Good for bush spots.
MonkeyRareSmall, reaches places big animals can't.
ParrotEpicPerches in trees. Great vertical hiding.
PandaEpicBlends with bamboo enclosures.
LionLegendaryRare skin. Stands out except in the savanna.
TigerLegendaryOrange stripes — hides well in autumn maps.
ElephantLegendaryBiggest animal. Slowest. Hardest to hide.
KoalaMythicLimited seasonal skin from past events.

Rarity here means skin unlock cost and how often you naturally see it — not a gameplay tier. Every animal is functionally the same for hiding. Height and width affect how easy you are to spot but core mechanics don't change.

// maps

Voted on each round. Confirmed maps as of April 2026:

// growth timeline

pre-may 2025

Dropping a Banger exists under JdmKooki with ~270K members. Komichoo builds reputation through Komi Studio (Color with Komi).

may 27, 2025

ZOO or OOF launches. Group ownership either recently transferred to Komichoo or transferred shortly after. 270K existing members provide immediate audience.

jul-aug 2025

TikTok virality. First viral clips hit 1M+ views. Player base climbs fast.

oct 6, 2025

Sportskeeda publishes full beginner guide. Visit count crosses 50M.

late 2025

Game passes 100M visits. Halloween map added. Night Zoo mode introduced.

early 2026

Lawod confirms 105M+ visits. Winter cosmetics update. Concurrent hits ~20K.

apr 2026

Game reaches 500M visits. Three script hubs compete with weekly updates. Group at 690K members (+420K since pre-launch).

// strategy guide

as animal — the first 10 seconds

Sprint to a pre-planned spot. Don't stand in open areas picking one mid-round — the zookeeper catches you moving. Learn 3-4 reliable spots per map before worrying about wins.

as animal — blend with NPCs

Stand near NPCs of your species. Match their idle animation — face the same direction, don't move when they're still. Zookeepers scan a group and pick off the one that's subtly wrong.

as animal — crouch strategically

Crouching hides you better but marks you as a player (NPCs don't crouch). Use only when the zookeeper is close. Don't make it permanent.

as animal — taunt timing

Taunt the moment the zookeeper walks away from your enclosure. That's your 20-30 second window.

as animal — control panic

The #1 reason animals get tagged is panic. Zookeeper walks near you, you run — but running is what flags you. Stand still. NPCs don't flee. Hold your ground and you pass as NPC more often than you think.

as zookeeper — prioritize big targets

Large animals (elephants, giraffes, lions) are easier to spot. Eliminate them first to clean up the map.

as zookeeper — watch movement mismatches

NPCs follow set routes. Animals facing wrong, standing oddly, or hesitating are players. Imperfect imitation is the tell.

as zookeeper — don't waste darts

Limited ammo, reload time. Aim carefully. Missed shots give targets a head-start.

as zookeeper — slow patrol wins

Running past hiders misses them. Slow walking gives your eyes time to scan and your mind time to process anomalies.

// advanced tips

Mirror NPC idle cycles. Watch an NPC of your species for 5 seconds before hiding near them. Copy their head movement and step pattern. Most players stay too still — NPCs actually shuffle every few seconds.
Don't sprint as animal. Sprint triggers an animation NPCs never do. If the zookeeper is even casually watching, sprinting flags you.
Memorize line-of-sight corners. Every map has spots where the zookeeper's view gets blocked. Know 2-3 per map for quick relocates.
As zookeeper, walk don't run. Running past hiders wastes opportunities. Walk and scan.
Don't camp twice in a row. If you survived a round hiding behind the penguin rocks, the zookeeper checks there first next round. Rotate.
Join public servers 8+ players. More animals = more decoys. Private servers disable earnings anyway.
Use the minimap. Player markers sometimes flicker briefly during events. Unreliable but occasionally wins rounds.

// vs similar games

ZOO or OOFFlee the FacilityMurder Mystery 2
developerKomichoo / JdmKooki networkMrWindyNikilis
themeZoo animalsFacility escapeStealth murder
seekers1 zookeeper1 beast1 murderer
hider mechanicBlend with NPCsHack computers + runHide as innocent
round length3-5 min5-8 min2-4 min
vibeGoofy, family-friendlyTense, cooperativeParanoid, competitive
age rangeAll agesTeen+Teen+

ZOO or OOF sits in the lightest corner of the hide-and-seek genre. Flee the Facility is puzzle-focused. Murder Mystery 2 is competitive and faster. ZOO or OOF is the chill social version where you goof around with friends without getting stressed.

// faq

who really made zoo or oof?

Komichoo is the public-facing developer and current owner of the Dropping a Banger group. The group was previously owned by JdmKooki, who runs BIGworks Games, DoubleAce Games, and Aceworks Studio. Both Komichoo and JdmKooki personally claim credit for the game in their respective bios. The most accurate framing: Komichoo is lead developer, the JdmKooki network is the infrastructure.

is komichoo the same as jdmkooki?

No. Separate accounts. User IDs 2712721623 (Komichoo) and 2401118228 (JdmKooki) are different. They are connected through shared studio infrastructure and group ownership transfers.

when did it launch?

May 27, 2025. Still alpha as of April 2026.

how many visits does it have?

500 million+ as of April 2026, roughly 20,000 concurrent players.

how do you win as animal?

Survive the timer. Any surviving animal wins for the whole team.

how do you win as zookeeper?

Tranquilize every animal before time runs out. One survivor = loss.

does komichoo own other games?

Yes. Komichoo's profile lists Color or Die, ZOO or OOF, Race Clicker (all JdmKooki network titles), plus [🐰DUELS] Murderers VS Sheriffs, FEAR the Brainrots, and Clicker Simulator X. They also own Komi Studio group (Color with Komi).

is this game connected to steal a brainrot?

Not officially, but through Race Clicker. Race Clicker's Twitter attributes the game to "doBIG and SkulIDev" — doBIG is DoBig Studios, SpyderSammy's company that owns Steal a Brainrot. Komichoo and JdmKooki both claim involvement with Race Clicker. So there's an overlap between the networks at the collaborator level. FEAR the Brainrots (also by Komichoo) further places them in that cultural territory.

// sources: roblox game page (id 139233844569220), komichoo profile (id 2712721623), jdmkooki profile (id 2401118228), dropping a banger group (id 35916263), komi studio group (id 15435399), bigworks games group (id 16911200), doubleace games group (id 12743170), aceworks studio group (id 12649949), fandom wiki (color or die, race clicker, jdmkooki), tvtropes (color or die), rolimons cached data, sportskeeda beginner guide (oct 2025), lawod codes tracker, techwiser codes tracker, earnaldo hub stats, @raceclicker twitter pinned tweet (aug 2022), in-game play on current alpha build

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